Case of Android
If you no longer wish to use AppSealing, you can cancel at any time by publishing your game without AppSealing protection. This way, we won’t count the MAD from the unprotected release.
* MAD is defined as count up the total number of unique devices which have activity in your app each month.
Case of iOS
AppSealing for iOS is project built-in SDK, so you need to uninstall SDK before build project.
- Remove downloaded UnityPackage in project and build again
- Follow the applying process in reverse order in AppSealing SDK document.
After uninstall SDK, you have to publish your new app in AppStore without AppSealing SDK.