Case of Android
Case of a new release version
If you no longer wish to use AppSealing, you can cancel at any time by publishing your game without AppSealing protection. This way, we won’t count the MAD from the unprotected release.
Case of legacy versions
- If legacy application executed with AppSealing, MAD can be increased and it will be paid at the end of the month.
- You can turn OFF service for each app at the "Account Setting > App Status" tab.
- After Service OFF, AppSealing stop collect MAD about the app.
- Even the apps Service OFFed, but if the apps MAD can be collected already.
- In this case, your app will be paid based on collected MAD before service OFFed,
- If you want to check the detailed billing policy, please contact us
* MAD is defined as count up the total number of unique devices which have activity in your app each month.
Case of iOS
Case of a new release version
iOS AppSealing SDK is built-in SDK, so you need to uninstall SDK before building the project.
- Unity
- Remove downloaded UnityPackage in the project and build again
- Xcode
- Follow the applying process in reverse order in the iOS AppSealing SDK document.
After uninstalling SDK, you have to publish your new app in AppStore without AppSealing SDK.
Case of legacy versions
- If legacy application executed with AppSealing, MAD can be increased and it will be paid at the end of the month.
- You can turn OFF service for each app at the "Account Setting > App Status" tab.
- After Service OFF, AppSealing stop collect MAD about the app.
- Even the apps Service OFFed, but if the apps MAD can be collected already.
- In this case, your app will be paid based on collected MAD before service OFFed,
- If you want to check the detailed billing policy, please contact us